Archive for category Waste

8 Key Aspects of Scrum Master Role

Ever since I was a child I have had this instinctive urge for expansion and growth.
To me, the function and duty of a quality human being
is the sincere and honest development of one’s  potential.
Bruce Lee

scrum_master_8_aspects

Working as active Scrum Practitioner for almost 9+ years I have come up with my understanding of what is Scrum Master’s role, service to the team and key responsibilities. Earlier I have written about what Scrum Master should master, here I would like to concentrate on 8 Key Aspects of Scrum Master work. Focus areas so to say. Here those are….

Facilitator

  • Facilitates Sprint Planning Meeting
  • Facilitates Sprint Review Meeting
  • Facilitates Backlog Refinement (aka Grooming) Meeting
  • Facilitates Sprint Retrospective Meeting
  • Facilitates Daily Scrum
  • Facilitates Release / Roadmap Planning Sessions
  • Facilitates whatever/whenever else Team and/or stakeholders communication is required to be facilitated (not about any collaboration)

Purpose: to improve shared task clarity, planning, bring in more transparency over status quo for team to see where do they stand (and plan to go, and what have they achieved and how they want to improve) and their work results, help team to be able to enhance communication and perform their daily work

Team Builder

  • Cultivates “us” vs. “me” culture and mindset
  • Enables and fosters team to self-organize
  • Helps team to make decisions
  • Supports team through stages of its development
  • Coaches individual team members on communication, collaboration and teamwork when necessary
  • Increases “bandwidth” of communication among team members
  • Observes team and talks to every single team member
  • When required does one-on-ones to help through raising conflicts
  • Navigates conflicts (involves management when necessary)

Purpose: to build up better team => better understanding each other => improved collaboration among team members => improved team performance

Team Guardian

  • Guards team agreements, decisions and process (e.g. retrospective decisions, agreed “howtos”, DoD, DoR, review process, etc)
  • Make team stick to its agreements, drives teamwork and respect towards owning decisions, leading to performance improvements
  • Keeps balance between fulfilling business (Product Owner) needs and maintaining team sustainable pace, so that business needs are addressed by PO requests while team development and pace is not forgotten.
  • Makes sure environment is as Team empowering as possible. Empowerment raises team feeling of ownership that rises up dedication and servers to better results
  • Helps the team and Product Owner to maintain their artifacts (product backlog, sprint backlog, task and action boards, sprint/release burndown charts, tickets comments, story maps, etc.)

Purpose: create and maintain environment where high demand is possible. Here is why that is important

Impediment “Fisher” & Resolver

  • Creates environment for effective impediment “fishing” and removal. Cultivates transparency and information radiation as pre-requisite for impediment clarity and removal
  • Enables team to respond to impediments
    • Raises awareness of team’s impediments
    • Coaches team in resolving impediments (the one’s that could be solved by team)
    • Helps team to discover new impediments (wastes). Constantly questions the status-quo
    • Helps to resolve impediments / take ownership of those cannot be solved within / by team
  • Improves efficiency of the team by helping with eliminating impediments
  • Escalates and follows up on impediments to where they belong

“High Focus” Promoter

  • Shields team from external interferences (extra tasks, todos not agreed with Product Owner, etc)
  • Enables team to concentrate on most important todos, achieving “state of flow” and high concentration.
  • Helps to avoid wastes caused by context-switching and to avoid team member burn-outs
  • Gardens team’s sustainable pace, so that combined with “empowered” environment of high demand is possible
  • Increases feeling of “urgency” and highlights how much is left to achieve (e.g. tickets, story tasks, story points, etc.), e.g. with the help of burndown charts, tickets left, etc.
  • Helps team to focus on regularly achieving small thing to create feeling of fulfillment and good progress

 Motivator and Coach

  • Promotes positive thinking, open, honest and respectful feedback culture
  • Motivates team to improve team productivity regularly
  • Helps to raise team morale, to increase dedication and to improve team deliverables
  • Helps to create feeling of achievement
  • Creates environment of excellence and continuous improvement (and mindset of seeking for improvements)
  • Creates mindset of “quality first”, intolerance to poor quality and continuous improvement
  • Regularly takes care of team’s “happiness” (and involves management when necessary)
  • Coaches and teaches required mindset, frameworks and engineering practices (Lean thinking, Scrum, Kanban, XP, pair programming, continuous integration, test automation, etc.)
  • Teaches and integrates new team members into working process and agreements (and into the team)
  • Serves as agent for change and positive challenger of the team
  • Reflects integrity and leads by example (e.g. being on time, continuously self-improving, sticking to agreements, etc.…)

Reflector

  • Reflects Lean thinking and Agile principles to the team
  • Reflects on reality and promotes transparency on status-quo to question
  • Makes things measurable where applicable and possible to illustrate team progress: brings transparency about what is done, how much is achieved, so that weaknesses are easier to identify and potential improvements are easier to see
  • Helps team to radiate information (e.g. burndowa, burnup charts, impediment boards, hapiness matrix, knowledge matrix, peerwork matris, etc.)
  • Introduces required measurements for team to see regularly its work results (e.g. tickets achieved, stories done, story points achieved, bugs popped up/fixed, retrospective decisions implemented, ..)
  • Uses collected data to think and question team and act if required

Agileist: outside of Scrum Team

  • Shares Agile/Lean mindset within organization
  • Shares best practices and tools, so that other Scrum Masters can benefit / see different perspective of managing things and company can benefit from enriched toolbox of methods and practices
  • Collaborates and helps other Stakeholders to learn how their requests could be fulfilled with the team doing Scrum (or Kanban), so that other Stakeholders could get their requests address while team’ pace is also protected
  • Helps to improve organization by creating learning organization
  • Helps to address organization’s impediments

Last and not least there are many other things that do not belong to this structure. Those are dependent on situation and circumstances.  And those are still handled by great Scrum Masters 🙂

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How long does it take us to context switch?

Came across an interesting study (Quality Software Management: Systems Thinking by Gerald M. Weinberg) that draws relation between number of tasks in progress and time wasted for context switch.

Self-explanatory:

So if you are running two projects (do two tasks) paralleled, waste caused by brain context-switch is 20% (and you’re able to use effectively only 80% of your time), for three it’s getting worse – 40% wasted (only 60% used), etc…

The mechanics behind are simple: according to psychiatric studies when our brain is juggling different tasks, it is also trying to arrange focus and attention to those tasks. Therefore when we attempt to perform two complex cognitive tasks, the brain must shift its focus to manage one task at a time. This process is identified as “reaction-time switching costs” and represents a measurable period of time in which the brain is moving its focus from one task to another pretty much as computer’s CPU does.

The other consequence is that we get tired earlier, since switch itself eats-up brain energy and we are not able to do 100% switch (we’re not CPU, we’re humans!), so it is more like having main part of brain focused on one task, while some small part of it still stays with next (past) one.

All this makes limiting WIP (work-in-progress) vitally important to both productiveness and human health.

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